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Metroid II: Return of Samus

1991

I have a bit of a soft spot for this game. It carries over a few of Metroid's faults, (which is understandable considering the GameBoy's limitations), such as recycled room layouts. However, unlike Metroid, progression is never unintuitive (except for the first wall you have to morph-ball through... that's kind of random.). That's because Metroid II throws you into small, enclosed but open areas, where you need to take down the 40 Metroids inhabiting SR-388. You can't get lost, as you have no need to backtrack to earlier areas. If you really can't figure out how to get to a Metroid, you can just go somewhere else and look for other Metroids, meaning the exploration generally doesn't grind to a halt. These Metroids have several forms, however the weaker ones are pretty easy to fight and are repeated several times. The boss patterns are very basic, probably because of the console the game was developed for. However, there is just something fun about exploring every part of these small areas, and slowly clearing them. The ending is also quite good, and a particularly special moment. The game is a bit of a shallow ride, but it is oddly enjoyable.

2 weeks ago

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Additional Information

Release Date: 01st November 1991

Genres: Adventure, Shooter, Platform

Themes: Action, Science fiction

Platforms: Game Boy, Nintendo 3DS, Virtual Console (Nintendo)